| Incompatibility | |
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gooper20 User
Posts : 47 Join date : 2012-08-27 Location : Rotterdam, the Netherlands
| Subject: Incompatibility Sat Oct 27, 2012 1:10 am | |
| Well, this also explains the lack of users
Gmod was updated to 13, and now, when I try to log in, the game doesn't work
I spawn in the map, at the standard spawnpoint. But I have not chosen yet which character to use, and I spawn with the standard equipment (all weaps, tool gun, and phys gun) Gmod recognizes the server as if it is running a sandbox
I hope this will be fixed soon | |
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Vasey105 Respected
Posts : 198 Join date : 2012-08-27 Age : 25 Location : Hartlepool, England
| Subject: Re: Incompatibility Sat Oct 27, 2012 1:46 am | |
| - gooper20 wrote:
- Well, this also explains the lack of users
Gmod was updated to 13, and now, when I try to log in, the game doesn't work
I spawn in the map, at the standard spawnpoint. But I have not chosen yet which character to use, and I spawn with the standard equipment (all weaps, tool gun, and phys gun) Gmod recognizes the server as if it is running a sandbox
I hope this will be fixed soon No HL2 RP servers are up yet. No idea when they will. | |
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Korra Respected
Posts : 218 Join date : 2012-08-18 Age : 26
| Subject: Re: Incompatibility Sat Oct 27, 2012 2:09 am | |
| The server might work..
.. When Clockwork is released.
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Kurochi Developer
Posts : 285 Join date : 2012-08-18
| Subject: Re: Incompatibility Sat Oct 27, 2012 3:14 am | |
| It's not something so new to most gmod players.
Pretty much everything broke, expecially the most complex stuff. | |
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Vasey105 Respected
Posts : 198 Join date : 2012-08-27 Age : 25 Location : Hartlepool, England
| Subject: Re: Incompatibility Sat Oct 27, 2012 3:27 am | |
| - ShutterFly wrote:
- It's not something so new to most gmod players.
Pretty much everything broke, expecially the most complex stuff. The only thing I like about GM 13 is the fact you can change the physgun colour, that's about it really. Also, I'm pretty sure everyone will lose their characters, unless Cloud makes a transfer script. | |
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*|PEZ|* Shadow User
Posts : 28 Join date : 2012-08-26
| Subject: Re: Incompatibility Sat Oct 27, 2012 5:47 am | |
| - Vasey105 wrote:
- ShutterFly wrote:
- It's not something so new to most gmod players.
Pretty much everything broke, expecially the most complex stuff. The only thing I like about GM 13 is the fact you can change the physgun colour, that's about it really.
Also, I'm pretty sure everyone will lose their characters, unless Cloud makes a transfer script. How? | |
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CLASSIFIED Head Super Admin
Posts : 223 Join date : 2012-08-29 Age : 27 Location : 'N Yer but
| Subject: Re: Incompatibility Sat Oct 27, 2012 6:13 am | |
| Xq28 wasn't doing good as it was... Now the risk of losing all characters?... Great... | |
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gooper20 User
Posts : 47 Join date : 2012-08-27 Location : Rotterdam, the Netherlands
| Subject: Re: Incompatibility Sat Oct 27, 2012 6:39 am | |
| I hope it gets solved soon, and that the characters get transfered If everybody loses his characters, I really am affraid that Xq28 is going to die | |
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Kurochi Developer
Posts : 285 Join date : 2012-08-18
| Subject: Re: Incompatibility Sat Oct 27, 2012 8:46 am | |
| Meh, It's not like it's our fault. It would be like that on every single server.
Starting off here, starting off somewhere else, doesn't change much.
Staying here there's still the donation data that won't be lost. So we can pretty much verify your donations and give the benefits agian | |
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Neutrino User
Posts : 30 Join date : 2012-09-04
| Subject: Re: Incompatibility Sun May 05, 2013 5:07 pm | |
| But.... the server isnt coming up again 3: | |
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| Incompatibility | |
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