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 Incompatibility

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Korra
Vasey105
gooper20
7 posters
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gooper20
User



Posts : 47
Join date : 2012-08-27
Location : Rotterdam, the Netherlands

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PostSubject: Incompatibility   Incompatibility EmptySat Oct 27, 2012 1:10 am

Well, this also explains the lack of users

Gmod was updated to 13, and now, when I try to log in, the game doesn't work

I spawn in the map, at the standard spawnpoint. But I have not chosen yet which character to use, and I spawn with the standard equipment (all weaps, tool gun, and phys gun)
Gmod recognizes the server as if it is running a sandbox

I hope this will be fixed soon
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Vasey105
Respected
Vasey105


Posts : 198
Join date : 2012-08-27
Age : 25
Location : Hartlepool, England

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 1:46 am

gooper20 wrote:
Well, this also explains the lack of users

Gmod was updated to 13, and now, when I try to log in, the game doesn't work

I spawn in the map, at the standard spawnpoint. But I have not chosen yet which character to use, and I spawn with the standard equipment (all weaps, tool gun, and phys gun)
Gmod recognizes the server as if it is running a sandbox

I hope this will be fixed soon

No HL2 RP servers are up yet. No idea when they will.
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Korra
Respected
Korra


Posts : 218
Join date : 2012-08-18
Age : 26

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 2:09 am

The server might work..

.. When Clockwork is released.
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Kurochi
Developer



Posts : 285
Join date : 2012-08-18

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 3:14 am

It's not something so new to most gmod players.

Pretty much everything broke, expecially the most complex stuff.
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Vasey105
Respected
Vasey105


Posts : 198
Join date : 2012-08-27
Age : 25
Location : Hartlepool, England

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 3:27 am

ShutterFly wrote:
It's not something so new to most gmod players.

Pretty much everything broke, expecially the most complex stuff.

The only thing I like about GM 13 is the fact you can change the physgun colour, that's about it really.

Also, I'm pretty sure everyone will lose their characters, unless Cloud makes a transfer script.
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*|PEZ|* Shadow
User
*|PEZ|* Shadow


Posts : 28
Join date : 2012-08-26

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 5:47 am

Vasey105 wrote:
ShutterFly wrote:
It's not something so new to most gmod players.

Pretty much everything broke, expecially the most complex stuff.

The only thing I like about GM 13 is the fact you can change the physgun colour, that's about it really.

Also, I'm pretty sure everyone will lose their characters, unless Cloud makes a transfer script.
How?
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CLASSIFIED
Head Super Admin
CLASSIFIED


Posts : 223
Join date : 2012-08-29
Age : 27
Location : 'N Yer but

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 6:13 am

Xq28 wasn't doing good as it was... Now the risk of losing all characters?... Great...
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gooper20
User



Posts : 47
Join date : 2012-08-27
Location : Rotterdam, the Netherlands

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 6:39 am

I hope it gets solved soon, and that the characters get transfered
If everybody loses his characters, I really am affraid that Xq28 is going to die Sad
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Kurochi
Developer



Posts : 285
Join date : 2012-08-18

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PostSubject: Re: Incompatibility   Incompatibility EmptySat Oct 27, 2012 8:46 am

Meh, It's not like it's our fault. It would be like that on every single server.

Starting off here, starting off somewhere else, doesn't change much.

Staying here there's still the donation data that won't be lost. So we can pretty much verify your donations and give the benefits agian
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Neutrino
User



Posts : 30
Join date : 2012-09-04

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PostSubject: Re: Incompatibility   Incompatibility EmptySun May 05, 2013 5:07 pm

But.... the server isnt coming up again 3:
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